(Wireless-NewsWire.Com, January 16, 2019 ) PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartphones, tablets, Blu-ray players and high-definition televisions. As of April 2016, over 110 million users have been documented, with 70 million of them active monthly.
The increasing demand for PlayStation Network drives the market. Rising disposable incoming, people preference, technical advancement and convenience of PlayStation Network are key factors contributing to growth of market. The play station store is an alphanumeric mass media store obtainable to consumers through the play station network. The store proposes a variety of downloadable content together for procurement and obtainable free of charge. Accessible content consists of complete games, extra content, playable samples, and theme tune and game and or film promos. There are four diverse forms of the play station store including Asia, Europe comprising Oceania and the Middle East, Japan, and North America comprising Latin America. Content may differ for each nation. There is no play station store in China.
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This report focuses on the global PlayStation Network (PSN) status, future forecast, growth opportunity, key market and key players. The study objectives are to present the PlayStation Network (PSN) development in United States, Europe and China.
The key players covered in this study: Electronic Arts PlayStation Tecmo Koei Atlus Bethesda Rockstar Games Activision Warner Bros Interactive Entertainment 2K Games Curve Digital Ubisoft Sony SCEA Zen Studios CD Projekt
Market segment by Type, the product can be split into: PlayStation Games PlayStation Movies PlayStation TV Shows Others
Market segment by Application, split into: Smartphones Tablets Blu-Ray Players High-Definition Televisions
The study objectives of this report are: To analyze global PlayStation Network (PSN) status, future forecast, growth opportunity, key market and key players. To present the PlayStation Network (PSN) development in United States, Europe and China. To strategically profile the key players and comprehensively analyze their development plan and strategies. To define, describe and forecast the market by product type, market and key regions.
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Key Points from TOC: Chapter One: Report Overview Chapter Two: Global Growth Trends Chapter Three: Market Share by Key Players Chapter Four: Breakdown Data by Type and Application Chapter Five: United States Chapter Six: Europe Chapter Seven: China Chapter Eight: Japan Chapter Nine: Southeast Asia Chapter Ten: India Chapter Eleven: Central & South America
Chapter Twelve: International Players Profiles 12.1 Electronic Arts 12.1.1 Electronic Arts Company Details 12.1.2 Company Description and Business Overview 12.1.3 PlayStation Network (PSN) Introduction 12.1.4 Electronic Arts Revenue in PlayStation Network (PSN) Business (2014-2019) 12.1.5 Electronic Arts Recent Development
12.2 PlayStation 12.2.1 PlayStation Company Details 12.2.2 Company Description and Business Overview 12.2.3 PlayStation Network (PSN) Introduction 12.2.4 PlayStation Revenue in PlayStation Network (PSN) Business (2014-2019) 12.2.5 PlayStation Recent Development
12.3 Tecmo Koei 12.3.1 Tecmo Koei Company Details 12.3.2 Company Description and Business Overview 12.3.3 PlayStation Network (PSN) Introduction 12.3.4 Tecmo Koei Revenue in PlayStation Network (PSN) Business (2014-2019) 12.3.5 Tecmo Koei Recent Development Continued
Chapter Thirteen: Market Forecast 2019-2025 Chapter Fourteen: Analyst's Viewpoints/Conclusions Chapter Fifteen: Appendix
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