(Wireless-NewsWire.Com, October 04, 2017 ) According to Publisher, the Global Surface Computing market is accounted for $6.11 billion in 2015 and is expected to reach $46.9 billion by 2022 growing at a CAGR of 33.8%. Implementation of Natural User Interface (NUI) and increase in company's revenue due to the adoption of multi-user surface computers are the key factors driving the market growth. Whereas, the high cost of surface computers and the inadequate availability of features with regards to surface computing systems are inhibiting the market growth. Increasing use of surface computers for corporate purposes and applications in hospitality & entertainment sectors are expected to provide growth opportunities in the coming years.
For more information about this report: http://www.reportsweb.com/surface-computing-global-market-outlook-2016-2022 Some of the important features of surface computing include multi-touch and multi-user technology, which helps in identifying physical objects through touch. It uses natural user interface (NUI) to interact with users, thereby improving the user's experience of digital content through natural gestures, touch, and physical objects. In 2015, North America accounted for the largest share of more than 30% of the surface computing market.
The flat display segment has major share of the market and accounted for more than 80% in 2015. The market for three dimensional based surface computing systems is expected to grow at a high CAGR of more than 40% during the forecast period. Hospitality and retail segments hold a major share in the surface computing market. The hospitality segment of the market is expected to grow at the highest CAGR of around 35% during the forecast period.
Some of the major players in global market include Apple Inc., Microsoft Corp, Eyefactive GmbH, Planar Systems Inc., Touchmagix Media Private Limited, 3M Co., Sensytouch, Inc, Nvision Solutions Inc., Vertigo Systems GmbH, Viewsonic Corporation and Ideum Inc.
Surface Types Covered: - Flat Display - Curved Display - Components o Display o Infrared Camera o Projector o Sensor o Processor and Software Usage Methods Covered: - Direct - Multi User, Object Recognition - Multi Touch - Other Uses
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Technologies Covered: - Resistive - Optical - Capacitive - Other Technologies
Vision Types covered: - Two Dimensional - Three Dimensional
Hardware Components Covered: - CPU - Screen - Infrared - Other Hardware Components
Applications Covered: - Healthcare - Education - Automotive - Retail - Financial services - Hospitality - Entertainment - Government - Other Applications
Regions Covered: - North America o US o Canada o Mexico - Europe o Germany o France o Italy o UK o Spain o Rest of Europe - Asia Pacific o Japan o China o India o Australia o New Zealand o Rest of Asia Pacific - Rest of the World o Middle East o Brazil o Argentina o South Africa o Egypt
Company Profiling 13.1 Apple Inc.(U.S) 13.2 Microsoft Corp 13.3 Eyefactive GmbH 13.4 Planar Systems Inc. 13.5 Touchmagix Media Private Limited 13.6 3M Co. 13.7 Sensytouch, Inc 13.8 Nvision Solutions Inc. 13.9 Vertigo Systems GmbH 13.10 Viewsonic Corporation 13.11 Ideum Inc.
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